October 9th, 2007
I don’t normally retract my statements, but when I viewed a trailer showing off Kwari’s levels, I realized that I may be wrong about the game looking circa 1999. I may not have seen any 3D character models yet, but bear with me and watch the clip below:
Is it just me, or are the shaders […]
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Mike -- 0 comments
September 19th, 2007
What is it about Kwari that makes me want to write?
Perhaps it’s the brilliant idea of a having to use real money to purchase ammunition. Maybe it’s the concept of earning money for every shot you land, and losing money for every bullet you take. Possibly, it’s the BigWorld technology that’s said to make development […]
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Mike -- 10 comments
August 31st, 2007
When you talk about an MMO, you normally think of people paying a company to play a massively-multiplayer online game. London-based games publisher Kwari, announced its new multiplayer online gaming service, which does things the other way around.
You see, the company’s FPS (also named Kwari) lets players make money off each other in real-time. Intrigued […]
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Mike -- 5 comments
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