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FPS Rantings

September 10th, 2008

Left 4 Dead demo is coming to Xbox 360, PC

Gabe Newell, Valve Software’s big cheese, told VideoGamer that Left 4 Dead will have a demo for the Xbox 360 and PC. According to Newell, the demo would “probably” include the Hospital level and would include online cooperative play, in addition to the single player component.
Left 4 Dead is an upcoming multiplayer FPS-cum-survival horror game […]

By Mike -- 0 comments

January 11th, 2008

Valve acquires Turtle Rock

Valve has acquired Turtle Rock Studios, the Orange County-based developer behind Left 4 Dead, a multiplayer coop that uses the Source engine.
The merger of the two companies extends Valve’s development team and provides the company with a new studio in southern California.
Valve and Turtle Rock aren’t exactly strangers since the two have collaborated on several […]

By Mike -- 6 comments

November 23rd, 2007

PS3 version of The Orange Box is “unplayable”

If the bad news about recent PC ports isn’t enough, then get ready for more. According to 1UP, the PS3 version of Half-Life 2: The Orange Box is having technical problems despite the supposed power that the console has under the hood.

The most consistent issue seems to be Episode Two’s bad framerate, which bogs […]

By Mike -- 4 comments

August 29th, 2007

Valve bans Bioshock in their offices

Why, you ask? Aren’t developers supposed to play other companies’ games if they want to make good games of their own? Of course. Just ask any marquee developer, and they’ll tell you that they play other makers’ games.

But when your office is stuck in crunch time because your team is feverishly working on a […]

By Mike -- 0 comments

August 28th, 2007

Gabe Newell hates Vista

Here’s more fuel to fan your hate for anything Windows Vista. Remember Gabe Newell? He’s THE big cheese in Valve Software, creators of Half-Life and its excellent sequel. He’s also big, but that probably has nothing to do with being Valve’s big boss.
Gabe told Heise that Microsoft made a terrible mistake releasing DirectX 10 exclusively […]

By Mike -- 1 comment