May 9th, 2008
It’s confirmed. The Haze demo does exist. The latest PlayStation Store update says so, at least. According to the announcement, the demo lets you play the beginning of the Haze campaign in single player or coop mode. Be ready to put your download in the background because the demo is a hefty 1.43GB.
I have a […]
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Mike -- 0 comments
May 6th, 2008
According to CVG, Sony will launch a Haze demo on PSN later today. The big question: is this four-player coop demo for real? Last time we heard of such news rumors, it was the Spanish PS3 website that supposedly showed the announcement. Well, this tale was unceremoniously quashed thanks to Babel Fish.
Until I see with […]
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Mike -- 0 comments
April 25th, 2008
Fallout fans are a critical lot, but you can’t blame them. Despite developer Bethesda Softworks’s pedigree in making awe-inspiring RPGs, there are still fans that remain on the fence when it comes to Fallout 3. Can you imagine turning a beloved isometric-view RPG into an FPS? I still can’t either.
When news of a collector’s edition […]
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Mike -- 0 comments
April 24th, 2008
I’ve finally downloaded and played the Condemned 2: Bloodshot demo from PSN. I also queued up the Turok demo since I’ve never tried it either. By the time I’ve blown through the Condemned 2 demo, the Turok download was still stuck at 37% and it was already growing dark.
I guess that meant people were starting […]
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Mike -- 2 comments
April 22nd, 2008
I’ve raved about The Darkness long enough. While the Starbreeze-developed FPS has an excellent story mode, its multiplayer leaves a lot to be desired. I can’t speak for Xbox Live since I don’t own a 360, but I can truly say that The Darkness is a ghost town at PSN.
Choose any multiplayer mode the game […]
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Mike -- 2 comments
April 11th, 2008
Frankly, I’ve always been skeptical of Haze, the PS3 exclusive being developed by Free Radical Design because it looked like a poor man’s version of Crysis when facing the game’s vegetation. I felt that there wasn’t any major feature that compelled me to get the upcoming FPS when it comes out next month. At least […]
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Mike -- 3 comments
April 8th, 2008
Do you still remember hearing about Quake II being ported via homebrew to the DS? If you have an iPhone or iPod Touch, then know this: Quake III has been ported to the Apple handhelds. See it in action here:
Tags: ds, fps, iphone, ipod_touch, nintendo_ds, quake, quake_3, quake_iiiRate this: 2.5Share This
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Mike -- 0 comments
March 30th, 2008
S.T.A.L.K.E.R.: Shadow of Chernobyl is an FPS/RPG hybrid that took six years in the making. It’s not quite as good Half-Life 2, which also took around the same time to develop, but S.T.A.L.K.E.R. is obviously not as bad as Turning Point: Fall of Liberty.
Actually, I find Shadow of Chernobyl quite entertaining, so I’m pleased to hear […]
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Mike -- 0 comments
March 21st, 2008
I’ve never played the new Turok, but at some point during its development, I thought the FPS showed promise. At least until the bad reviews came out. Tired of bad shooter conventions, Yahtzee decided to make a tutorial on how not to make an FPS using Turok as his model.
All in all, very good points. […]
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Mike -- 0 comments
March 18th, 2008
Haze writer Rob Yescombe shares that he aims to “convince everyone that Haze is awesome.” At least, that’s what the marketing slave’s writer’s do-list says. As you’d expect, Yescombe has a lot of things to say about Haze, the PS3-exclusive FPS being developed by Free Radical Design. You can watch all of it in this […]
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Mike -- 0 comments
March 18th, 2008
If you think gamers are socially inept, and that they don’t mingle with the opposite gender even if they tried, think again. According to the official Xbox website, a couple met while playing Tom Clancy’s Rainbow Six Lockdown.
“I just thought you might be interested to know that Mike and I met playing Tom Clancy’s Rainbow […]
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Mike -- 0 comments
March 10th, 2008
News has just come out that the PlayStation 3 version of BlackSite (aka BlackSite: Area 51) is shipping to Europe. If you haven’t heard of BlackSite, then it’s about time you get out of that monastery for some sunlight.
Reception for BlackSite was so bad that even one of its own developers said “the project was […]
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Mike -- 0 comments
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