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FPS Rantings

July 10th, 2008

QuakeCon lets FPS nerds earn cash

If you’re a Quake nerd, then there’s a good chance you’re smacking your lips in anticipation of August—the month when QuakeCon is held. For the uninitiated, QuakeCon is a bring-your-own-computer LAN party held in Dallas, Texas. It’s named after id Software’s Quake FPS.
So what’s going to happen this year?
QuakeCon 2008 will hold its first Enemy […]

By Mike -- 1 comment

August 7th, 2007

Quake Wars is coming this October

More release dates coming your way. Gamers in attendance at QuakeCon 2007 were the first to find out that Enemy Territory: Quake Wars will be on EU store shelves on September 28 and North American store shelves beginning October 2. The game is being developed by Splash Damage.
Enemy Territory: Quake Wars is set within the […]

By Mike -- 0 comments

June 25th, 2007

Quake Wars trailer leaves bad aftertaste

A new trailer for Enemy Territory: Quake Wars is out, and it gives us a look into how the multiplayer shooter is cooking up. Have a look:

The response to the trailer hasn’t been very good. The biggest point of contention is how the game currently looks. Others reason that Quake Wars is currently […]

By Mike -- 1 comment

June 20th, 2007

Quake Wars will have in-game advertising

The guys at Splash Damage talked to the community about in-game advertising in Enemy Territory: Quake Wars, that hot shooter built using a modified Doom III engine. And you know what? The response seems to be generally good. For now, at least.

Neil Postlethwaite, managing director at Splash Damage, explained that the developers want to […]

By Mike -- 3 comments

June 19th, 2007

Public beta keys for Quake Wars coming this week

The public beta test for Enemy Territory: Quake Wars is coming, and boy, everybody’s itching for the details. According to the official community site, there will be 60,000 public beta slots available. Half of the slots will be given to FilePlanet subscribers, and the other half to people with free FilePlanet accounts.

If you […]

By Mike -- 0 comments