September 21st, 2008
It pays to look past the hype. Take Dead Space, EA’s upcoming survival-horror shooter, for example. The game has been publicized lately by “news” of being banned in several countries. If you take it against the game, there’s a chance you might tune out everything about Dead Space, including this interesting new video […]
By Mike -- 0 comments
September 9th, 2008
There’s been a lot of noise recently surrounding Dead Space, that survival-horror shooter by EA, and it has something to do with the game being allegedly banned in several countries at once. According to EA community manager Ben Swanson, “Dead Space will be banned in Germany, China, and Japan.”
Tags: ban, dead_space, ea, gamepolitics, germany, video_games, […]
By Mike -- 0 comments
September 2nd, 2008
The minimum system requirements for Mirror’s Edge, a first-person “action adventure” game, was released by EA during NVISION 08. Interestingly, the requirements are quite low for a new game that’s targeted to ship during Q4 2008 for the Xbox 360, PlayStation 3, and PC.
The specs you need to run Mirror’s Edge are the following:
Tags: dice, […]
By Mike -- 0 comments
January 27th, 2008
EA promised to deliver Tiberium’s gameplay video last January 25th. I’m not sure if it was shown on the exact same date, but here is what they’ve shown us:
The very idea of controlling other units is intriguing. Sure, you may get to do this with those Rainbow Six or Ghost Recon shooters, but it’s nothing […]
By Mike -- 1 comment
September 25th, 2007
Originally, September 25 is a red-letter day not only for Xbox 360 owners, but for PC gamers as well. You see, having the Crysis demo on this day is supposed to ease the pain of not having an Xbox 360 or play Halo 3 with the millions of fans that lined up to get their […]
By Mike -- 2 comments
August 3rd, 2007
If there’s one thing I’ve always hated with Medal of Honor games, it’s the linear gameplay. Playing a level almost feels like I’m on rails because there’s only one path, and I can’t make any deviations on that path. It’s true that through the years, EA has made steps to rectify this limitation, but I’ve […]
By Mike -- 0 comments
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