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FPS Rantings

June 14th, 2008

Expectations for Duke Nukem Forever

So you’ve now seen Duke Nukem Forever in action. Sure, the camera was shaking when Jace Hall gave us a peek, but I’m sure you all had your own impressions regarding the shooter. Let me ask you this:
In this age of complex physics engines, multiplayer, “smarter” AI, real-time shadows, and other standard FPS features, what […]

By Mike -- 3 comments