July 3rd, 2007
Fallout 3 is deep in development. After years of wait, rumors, a Van Buren tech demo, and change of developers, the beloved RPG franchise is finally underway and in the hands of the very capable Bethesda Softworks.
Then why is FPS Rantings covering it?
While the game is an RPG, Fallout 3 offers us the […]
By Mike -- 4 comments
June 21st, 2007
What makes our shooters look great? More textures and polygons? Yes and yes. But the feature that sets them apart from other smaller details that you may overlook is lighting. Don’t believe me? Boot up F.E.A.R. and try playing the game with low lighting details. You’ll see graphics that scream 1998. Well not exactly 1998 […]
By Mike -- 2 comments
June 12th, 2007
If you’re in the mood for sleeper hits, The Darkness just might be the one that will keep you busy in the middle of the year–a period when good releases are spaced too far apart.
No, it’s not that British band. The Darkness is an upcoming shooter for the Xbox 360 and the PlayStation 3, and […]
By Mike -- 4 comments
February 15th, 2007
What do you do when you’re snowed in and have already missed a day of work and are coming in late to the next day? Why you look at pretty pictures of course. No, not those kind of pictures. Evil Avatar has some new screenshots of the Half Life 2 Orange set. Which includes Half […]
By Matt -- 1 comment
February 12th, 2007
Don’t forget the obligatory colon and subtitle
:Corruption
As most of us know when Metroid Prime came out on the gamecube and they moved to the FPS oriented gameplay style, the folks at Retro pulled it off quite well and with the sequel they showed the Samus was enjoying her new view and we were too.
Now we […]
By Matt -- 1 comment
February 12th, 2007
Of blood!!!!
I dunno. This German game might get a US release but they’re working on it. In an odd twist I almost hope they don’t push it out here. I mean, I’m sure it’s gonna cost them more money to do so and reading the article, seeing the screenshots and the weird little teaser trailer […]
By Matt -- 0 comments
February 11th, 2007
Kinda funny, but when I saw the screenshots for this I thought to myself “Looks like the same engine that Call of Juarez used”. After a bit more digging, sure enough. It’s from the boys and girls at Techland. Those are the people who made Call of Juarez if you weren’t sure.
Warhound looks to be […]
By Matt -- 0 comments
February 11th, 2007
Rawr and…stuff. Always love those catchy game titles. This one is especially fun as it looks to be a bit more on the sucky side. While not your typical WWII shooter it’s one of those alternate reality ones. Hitler won the war and now they control everything. Then one day you wake up and decide […]
By Matt -- 0 comments
February 7th, 2007
Hexux TV has a narrative video of their first hands on experience with Field Ops. The game that’s combining RTS and FPS gameplay styles. For those of you interested in how this game is turning out I suggest you go and watch. There’s a nice little british gamer guy in the corner explaining everything and […]
By Matt -- 0 comments
January 29th, 2007
In light of a slow news day Firingsquad has a quick writeup on a newly unveiled game. Blacksite - Area 51. Blacksites for those of you who don’t know are government facilities whose real purpose has been classified or something along those lines.
Read the wikipedia link.
What this means for us is a shooter based […]
By Matt -- 0 comments
January 22nd, 2007
Who said innovation was dead? This game looks to break down a barrier or two and bring about something new as a result. 1up has a rather long interview with the guys developing the game. And while it’s not entirely clear all the way through the general idea I get is that they’re combining single […]
By Matt -- 0 comments
January 22nd, 2007
Title says it all. Kthx bye.
What? No? Alright. Community site “The Cult of Rapture” recently put up a quick Q&A that answers some general questions that have been floating about. Like whether or not they’ll use Steam to distribute the game. Stuff like that. But most importantly is the no multiplayer announcement.
Having a multiplayer component […]
By Matt -- 0 comments
Recent Comments