July 25th, 2008
Tom Clancy sure knows how to drive me bananas. At his best, Clancy weaves compelling yarn that can hook readers until there are no pages left to flip. At his worst, Clancy puts me to sleep with all the digressions that he probably considers as “details,” but end up having no bearing on the overall […]
By Mike -- 0 comments
July 24th, 2008
If you’re unsatisfied in using regular console gamepads for FPSes like me, then you’d probably be happy with this news: SplitFish, maker of the FragFX PS3 controller, made a deal with Living Picture AG for the worldwide distribution of SplitFish’s FX line of console game controllers.
How does this deal affect gamers like us?
Tags: controllers, fps, […]
By Mike -- 1 comment
July 18th, 2008
The new Resistance 2 gameplay video from GameVideos’ E3 coverage gives new meaning to the term “stage boss.” It’s is one of the biggest enemies I’ve ever seen, rivaling even those of Painkiller’s (see image).
According to the some details leaked online, the biggest boss in Resistance 2 is about 300 feet tall. The game is […]
By Mike -- 0 comments
July 4th, 2008
You gotta love your PC-exclusive FPS. Aside from superior controls, longevity, and gameplay, the graphics are just topnotch. From the looks of things (pun intended), S.T.A.L.K.E.R.: Clear Sky surpasses the sweet visuals of its predecessor. Want proof? Just watch the video above for a comparison.
Tags: clear_sky, fps, game_videos, S.T.A.L.K.E.R., shadow_of_chernobyl, shootersShare This
By Mike -- 4 comments
July 2nd, 2008
There’s a new Resistance 2 trailer available on YouTube, but what makes this one special is that it might not be available really soon. According to PS3 Fanboy, the video was originally found on Eurogamer TV but wasn’t meant to be leaked online. Thus, you should enjoy the clip while it’s still there.
Tags: nathan_hale, ps3_games, […]
By Mike -- 1 comment
June 27th, 2008
I’m terrible at shooters when using two analog sticks. This is why I resort to using the FragFX, a special PlayStation 3 controller that lets me play console FPSes with mouse-like precision. In theory, it’s supposed to be great. Application however, is another story.
My FragFX never really gave me that PC shooter feel. Granted that […]
By Mike -- 3 comments
June 14th, 2008
So you’ve now seen Duke Nukem Forever in action. Sure, the camera was shaking when Jace Hall gave us a peek, but I’m sure you all had your own impressions regarding the shooter. Let me ask you this:
In this age of complex physics engines, multiplayer, “smarter” AI, real-time shadows, and other standard FPS features, what […]
By Mike -- 3 comments
June 13th, 2008
Using the FragFX on shooters is great. It gives the player PC-like controls and provide pinpoint accuracy when shooting. Given its benefits, I’ve decided to try playing Grand Theft Auto IV using the FragFX. What could go wrong? GTA IV requires a lot of shooting, so the optimist in me was stoked.
Let me tell you, […]
By Mike -- 0 comments
June 5th, 2008
Monolith’s John Mulkey and Leo De Bruyn were gracious enough to answer questions posted at Project Origin’s community website. Know the questions and the answers in this video:
Tags: fps, monolith, project_origin, shooter, videoShare This
By Mike -- 0 comments
May 22nd, 2008
I was tagged last week by Aiza, our “hardcore” casual gamer (is there such a thing?) at Gamerlite. It took me almost 10 days to reply because traffic was such a bitch over at Liberty City. It’s refreshing to be on the receiving end of a meme this time because I remember being the instigator […]
By Mike -- 1 comment
May 14th, 2008
Accomplishing The Snow Storm mission in Grand Theft Auto IV isn’t easy. It’s loaded with armed crack dealers, a persistent SWAT team, a drawn-out and dangerous car chase, a bag full of illegal drugs, and a few nasty surprises along the way.
There’s always a good chance one won’t survive the mission, so I’ve decided to […]
By Mike -- 0 comments
May 8th, 2008
I’ve just hit the jackpot in Grand Theft Auto IV, and it’s only going to get even better. Remember when Rockstar representatives said that the game is a progression of “rags to slightly-better rags”? I think the publisher’s powers-that-be should sack these reps because they don’t really know what they’re talking about.
At my current playthrough, […]
By Mike -- 8 comments
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