GTA IV and FragFX don’t mix

Using the FragFX on shooters is great. It gives the player PC-like controls and provide pinpoint accuracy when shooting. Given its benefits, I’ve decided to try playing Grand Theft Auto IV using the FragFX. What could go wrong? GTA IV requires a lot of shooting, so the optimist in me was stoked.
Let me tell you, it was terrible.
Despite my strong affinity to the PC and keyboard controls, I was appalled how the FragFX handled in GTA IV. To begin with, it’s tough to shoot using the default settings. Pressing R2 was an exercise in frustration because of the inexplicably sluggish response.
Strangely, the response of the R2 button varies in every game. For instance, the reaction is rather quick in Resistance: Fall of Man, Call of Duty 4, and The Darkness, but was a struggle in Kane & Lynch (in addition to GTA IV).
Here’s another FragFX problem in GTA IV: It’s tough to find the sweet spot for camera movement. It’s either too sensitive or too slow. See, you need the speed to look around, but you need to turn down the sensitivity when you start shooting. Sure, there’s a knob for on-the-fly changes to target sensitivity, but to adjust it, you need to pry your eyes away from the screen, which is a complete no-no.
The Frag button isn’t helpful either because the targeting cursor becomes too slow, and it’s not like you’ll need to use the sniper rifle in every gunfight.
Now combine all those problems and start driving vehicles.
FragFX is a great piece of equipment, but it clearly isn’t designed for this sort of game. What I do want to use when playing GTA IV is the DualShock 3 controller, which comes with rumble. I hope to feel the vibration when shooting the denizens of Liberty City in the face.
Image of Grand Theft Auto IV is courtesy of Rockstar Games.
Tags: fragfx, grand_theft_auto, grand_theft_auto_4, GTA, gta_4, gta_iv
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