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FPS Rantings

Kwari’s visuals may end up looking up-to-date

by Mike on October 9th, 2007

I don’t normally retract my statements, but when I viewed a trailer showing off Kwari’s levels, I realized that I may be wrong about the game looking circa 1999. I may not have seen any 3D character models yet, but bear with me and watch the clip below:

Is it just me, or are the shaders used in the game seem rather “current-gen”? The reflections actually look pretty good, but we’ve yet to see everything put together. Are there post-processing effects? What kind of physics does the game have? Is the level of detail used by Huxley possible in Kwari? Are the reflections the only thing that makes the game look updated? Would Kwari look and play great?

There are so many questions. Questions that hopefully get answered when the beta does take place; and when it does, expect me to be there.

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