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FPS Rantings

Warhound

by Matt on February 11th, 2007

Kinda funny, but when I saw the screenshots for this I thought to myself “Looks like the same engine that Call of Juarez used”. After a bit more digging, sure enough. It’s from the boys and girls at Techland. Those are the people who made Call of Juarez if you weren’t sure.

Warhound looks to be a mercenary type game from the First Person Perspective. So..they’re toting it as an FPP. Which..I guess is right but whatever. I saw shooting. I’m claiming it for my blog.

Take care of your training and finances, keeping an eye on your connections in the mercenaries business, at the same time. Compete with other mercenaries and prove that you’re the best in the trade. Collect wealth, equipment and weapons, work on your reputation and strive for the title of the best mercenary in the world. Become the Warhound – a real dog of war.

There’s the little blurb about it. Should be interesting to have to manage all that stuff. Mechwarrior 4:Mercenaries sort of did that but it ended up not really being that much of a hassle and you didn’t quite get the freedom you would have expected.

Graphically the game looks good and though I’m always curious to see that character models in a lot of these games aren’t the greatest. You’ll look around and see some of the most amazing scenery and flora and fauna and rocks and dirt, but then you’ll look at some dude’s face and it’ll be rather plain and lacking any sort of detail. I can imagine it’s quite a difficult thing to do well and trying to do it well would take a lot of time and resources that probably end up not being worth it. Doom 3, FEAR, Call of Juarez, Interstellar Marines. They all looked amazing and then you saw the faces and it totally just didn’t look right.

Though the Unreal 3 engine seems to be changing that as the Gears of War character models had some well designed features so hopefully that means more games using that engine will also take advantage of that. Maybe that’s the next step for nextgen games. Who knows. We’ll see.

POSTED IN: Previews

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