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FPS Rantings

Rogue Warrior

by Matt on October 30th, 2006

Your usual source for interviews, Firing Squad got the skinny on a new game coming out for the PC and 360. While your typical Navy SEAL type game, Rogue Warrior, has a real Navy SEAL feeding the devs info and whatnot. Apparently this guy wrote a book a while back and is currently the man in charge of a private security firm now.

Anyways. Using the Unreal 3 engine, the game doesn’t do a whole lot new except for the multiplayer aspect.

Simply put instead of a number of fixed levels, the multiplayer maps are handled via a tile system. Each of the game’s two teams picks one of six or seven tiles that will be in the final game. Each rectangular tile is a different kind of location (North Korean temple, warehouse, etc) that is essentially a mini-level in of itself. Then the server picks the middle tile. When the game begins each team only knows which tile they picked for themselves; they have no idea what the other team or the server has placed there for the match.

Interesting system. Hopefully it’ll be a bit more clear in the final release when you actually get to see it in action. The game also supports Co-op play for up to 4 people so that’s a huge plus. Seems to be shaping up as your standard shooter with some nice perks. We’ll see how things progress

POSTED IN: Previews

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