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FPS Rantings

Archive for July 2006

July 12th, 2006

America’s Army: Overmatch

To help celebrate America’s Army hitting their 4th anniversary they’re getting ready to release the newest update to the government funded game. This new updates promises some great new co-op gameplay vs some beefed up AI. Should be fun. Co-op is one of the most underused gameplay features available and I’m always stoked to see […]

By Matt -- 0 comments

July 12th, 2006

Quake Wars delayed

It figures.
Can’t say I’m surprised. But as with anything there’s always two sides to the coin. The main hope that with them pushing back the date on this is that they’ll be able to get it more polished and implement more features before it does finally ship out. The other side of course is that […]

By Matt -- 0 comments

July 10th, 2006

Half Life 2: Episode 1 Commentary

So this weekend I played through Half Life 2 Episode 1 again but this time with the commentary enabled. It was really a different experience. While I didn’t focus so much on playing as looking for the little commentary nodes. You see, as you play through the game you’ll come across the nodes and when […]

By Matt -- 1 comment

July 10th, 2006

On a side note

OMG!

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By Matt -- 0 comments

July 7th, 2006

The Ship

And now for something a little unconventional and new. Reading the preview up on Worthplaying you get a general feeling that the game is a Sims FPS. You’re given hits and you have to wander about a cruise ship looking for your target to murder and no one can see you kill that person. There’s […]

By Matt -- 0 comments

July 6th, 2006

You are Empty

Looks like gaming is getting personal. And on a deeply philosophical sense. Are you empty because of lack of faith? Because you had no lunch? That grip upon your heart because you are all alone without anyone who loves or cares for you?
oh…wait. No.
Your grip tightens on your rifle as the fear builds until […]

By Matt -- 0 comments

July 5th, 2006

Call of Duty 3 trailer

Hey, gee, what a surprise. More Call of Duty, more World War II. So what new features should we expect? Hrmm. Let’s brainstorm on that one.

Prettier
Contains more Germans
Cool Particle effects previously unused in World War II
Improved ‘Grapple System’ Now you can wrestle your enemies to the ground WWE style! - Chairs not included
New weapons!…oh..wait. No.
[…]

By Matt -- 0 comments

July 5th, 2006

Happy Independence Day!

Hope you all had a wonderful 4th, nothing says we’re proud to be free like shooting colored bombs and explosives in the air. It’s great to be an American.

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By Matt -- 0 comments

July 3rd, 2006

Dead Island

Worthplaying got their hands on this game during E3 and they wrote up a little preview of it.
Basically it’s a zombie game. You’re stuck on an island with zombies and you get to run around pretending that you’re going to survive. See, I say pretend, because there really isn’t much hope against zombies. Sure, I […]

By Matt -- 0 comments